The Modding Git Guide is a community made guide for using Git, GitHub/GitLab, and related tools such as KDiff3.Consider using a source control system like Git and a collaborative forge like GitHub to manage team collaboration. Backup your work to avoid losing everything.Use a proper merge tool (like WinMerge, or the Visual Studio Code Extension L13 Diff ), to merge between folders, and update modified vanilla files to a new vanilla patch.So choose a prefix no one else will ever use like the name of your mod. Your files can have any name, all files in the folder will be loaded by the game. Adding separate files and use loading from folders whenever possible, to improve mod compatibility and maintenance. Minimize overwrites of vanilla files, unless that is your main goal or somehow necessary (on_action triggers).Read the forum post by the developer for more info. Use CWTools for advanced validation and auto-complete: CWTools is a syntax validator for Stellaris modding, developed as an extension for Visual Studio Code and also available for Sublime. ![]() Note that some modifications need a game to be loaded or even the option to be used on screen/in the back-end before their code will run. ![]() Good Editors usually have the ability to track changes to files from outside the program and prompt for a reload, thus showing you errors with one glance at the file. Use the error.log file to get execution errors: The log folder can be found right next to the mod folder.A good text editor can also format the displayed text so that braces can be collapsed if complete, and complete/incomplete pairs are highlighted. Use a good text editor (recommended: VSCodium or Visual Studio Code) to edit files and search into multiple files.Create a mod for your modifications: use a personal mod even for small changes, and never directly modify the game files in the Steam Stellaris folder, as they may be overwritten without warning.Interact with the column and it will move, check the ground and card will appear. Nanophage card in Amir's dream sequence (4th card) is now under the column when you reach the final area with showers. Nanophage card in Pieta's dream sequence is now behind the machine, where the mini game is supposed to be. Nanophage card in Room 017 is moved to Room 208. Nanophage card 76: Stanley Tkaczyk's dream sequence (It runs in the family), When you enter the long corridor in the hospital, check your left for a drawer with a nanophage symbol on it. Nanophage card 75: Room 018, (Errant Signal), in one of the drawers behind the work table. ![]() Nanophage card 74: Room 108 (Errant Signal), Enter the room with red/pink light coming from it, turn right and check the ground. Nanophage card 73: Theodore Witkiewicz's dream sequence (Her Fearful Symmetry), Attached to the basement door before you exit through the hole, at the end of the sequence. Nanophage card 72: Theodore Witkiewicz's dream sequence (Her Fearful Symmetry), Ground floor, check for a drawer with a mirror on top of it, near Rooms 004-005. As soon as you enter the room, you will see a hole, go through with it, when you reach the end, turn left and check the wall. Nanophage card 71: Room 037(Her Fearful Symmetry). Nanophage card 70: Room 207(Her Fearful Symmetry), as soon as you enter the room, turn left. Here are the locations for the new ones and the ones that are replaced. There were 69 Nanophage cards in the original game, 7 new ones are added. Find all nanophage patient cards in a single playthrough.
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